Live-stream and collection update

The Green Roniun live-stream of the 2025 One-Page Adventure Jam happened on Friday 6 February 2026, or early Saturday 7 February if you were CET or further east. You can watch the live-stream here. Ghost Ship of Theseus, written by Josh Romig, is potentially a two-page campaign. Its two pages contains a wealth information andContinue reading “Live-stream and collection update”

Transport Union Edition is out!

The Expanse Transport Union Edition PDF rulebook, released on December 18, 2025. It updates gameplay for the decades between Babylon’s Ashes and Persepolis Rising, while maintaining original rules, the edition improves equipment details, ship combat, and includes significant lore updates. Enhanced art reflects the Expanse universe, enriching overall gameplay.

Adventure: Phoebe’s Song

JM Romig has been at it again! He is launching his own concept too: Wellerman-stories. This is the first of these adventures, shared freely for everyone’s enjoyment. This first Wellerman adventure is perfect for your Halloween Expanse RPG session: Phoebe’s Song! Here is Josh’s introduction and description of Wellerman-stories: It started as a one-shot ideaContinue reading “Adventure: Phoebe’s Song”

Winner of the 2025 One-Page Adventure Jam!

After more than a week of voting, a winner emerged: Ghost Ship of Theseus by Josh Romig! Congratulations Josh! This is a story about some very unnerving unintended side effects of Builder tech on human minds and ships. Check out the winning adventure and the other five submissions from this year’s jam over on Facebook!Continue reading “Winner of the 2025 One-Page Adventure Jam!”

Spaceship qualities and damage control

Some of the content of this post was originally posted with the spaceship collection update, Here they are again, together with some more untested ideas. Including a challenge test for restarting an offline reactor due to damage. Ship Qualities The Couple Reactor and Parallel Reactor qualities do the same thing in different ways. I’d suggestContinue reading “Spaceship qualities and damage control”

Opportunity and power; from above and below

Whether your players’ characters are merchants, smugglers, mercenaries, pirates, marines, scientists, or miners, they all share in largely being subservient to some political, ideological, or corporate superiors. Marines of the MCRN protect scientists on missions to the various new worlds beyond the rings, the scientists in turn serve both political endeavours as well as theContinue reading “Opportunity and power; from above and below”