Some of the content of this post was originally posted with the spaceship collection update, Here they are again, together with some more untested ideas. Including a challenge test for restarting an offline reactor due to damage. Ship Qualities The Couple Reactor and Parallel Reactor qualities do the same thing in different ways. I’d suggestContinue reading “Spaceship qualities and damage control”
Author Archives: GMLovlie
Opportunity and power; from above and below
Whether your players’ characters are merchants, smugglers, mercenaries, pirates, marines, scientists, or miners, they all share in largely being subservient to some political, ideological, or corporate superiors. Marines of the MCRN protect scientists on missions to the various new worlds beyond the rings, the scientists in turn serve both political endeavours as well as theContinue reading “Opportunity and power; from above and below”
Tactical spaceship maps (update)
A small update of the tactical spaceship maps (found here) has been finished, as asked for by at least one person a few years back. The colours have been adjusted, and the font has been adjusted to make the damage dice code more legible. Both the print and VTT versions have been updated, in colourContinue reading “Tactical spaceship maps (update)”
Writing for the OPAJ: Familiarity and proficiency
Familiarity with game mechanics and a game’s setting seems like obvious prerequisites to write an adventure. I am not saying it is not. However, it is not. Not really. It takes a brave person to write an adventure for a game and world with which they may only have passing, limited, or superficial knowledge. However,Continue reading “Writing for the OPAJ: Familiarity and proficiency”
One-page adventures, design, writing and … ideas?
So, you may be considering participating in the annual one-page adventure jam. That would require you to write. Writing is a process. Trying to figure out or structure your process could lower the threshold for taking part in the jam. There are many ways to break down a process. Process tracing itself is an interestingContinue reading “One-page adventures, design, writing and … ideas?”
Spaceship collections – updated
After a reread of the space combat rules, and discussion with community members, I have realised that the starship collection previously uploaded on this site may give the wrong idea about spaceship combat with regards to serious losses. The updated versions of these files are now uploaded. The reasoning behind the changes are laid outContinue reading “Spaceship collections – updated”
One-Page Adventure template
To assist participants keep within the formal requirements, and to give hints and tips on form, structure, and content, we have made a Word template for one-page adventures. It is pretty self-explanatory and can be found on the Sheets and Reference page. Good luck and have fun writing up your one-page adventures!
How to: One-Page Adventure Jam
On 21 August there was a workshop with Green Ronin and Ian Lemke on designing encounters and short adventures. Due to the heartless betrayal of technology, the recording was incomplete. This post then, is my short summary of what I can recall from the workshop, pertaining specifically to one-page adventures.. Luckily, there will be anotherContinue reading “How to: One-Page Adventure Jam”
The 2025 One-Page Adventure Jam starts 1 September!
The one-page adventure jam of 2025 – “Echoes of the Builders” – runs from 1 September through 30 September. This year’s theme explores the consequences of human choices when dealing with Builder artefacts – whether in the name of research, power, survival, or profit. It is all about the hopes, risks, and conflicts that arise whenContinue reading “The 2025 One-Page Adventure Jam starts 1 September!”
Developing encounters: Best Practices, with Ian Lemke!
In preparation for the fifth annual one-page adventure jam The Expanse RPG Fan Community is teaming up with Green Ronin Publishing for an online session with Ian Lemke, lead developer of The Expanse Roleplaying Game. The 90-minute workshop will discuss the creative and practical process of developing and designing new encounters with an experienced developer,Continue reading “Developing encounters: Best Practices, with Ian Lemke!”