Churning out the churn

The community has been at it again. Here’s something new to use in your games.

The Churn is a great mechanic that appropriately sets the tone for telling Expanse stories together. However, sometimes coming up with events on the fly can be challenging, and while we may plan ahead, sooner or later we will face the situation where a Churn event happens that we did not think of or plan for.

The Churn cards are for those situations and general inspiration. Just pull a card at random, and apply as appropriate.

Also, it includes a card that can turn a Churn event into something beneficial.

Published by GMLovlie

I'm a sociolegal expert, researching how knowledge is utilised by state organisations and institutions when they make decisions about citizens, and a lifelong TTRPG GM and aficionado.

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